Help:Setup and configuration

Your UTAUloid's voicebank is almost done, now you need to do the setup. The setup includes essential things like freqmaps, customizing, tuning and aliasing and some optional things like making a character sheet. Here's a tutorial for it.

Generating freqmaps
Frequency maps( or freqmaps) are needed to make an UTAUloid sing. When you render a song, the program checks the presence of the freqmaps, and generates them it it hasn't find them. This makes rendering slow at a time. So, it's easier to generte them immediately. To do this, go to Options => Voice configuration. Then the oto editor pops up. You can find a list of your recordings. Then select a file and select all of the files by right click => "Select all". After that, click "Generate fereq. maps". Then cmd.exe( aka. a little black window) appears. Generating freqmaps may take several minutes, so you can relax while the resampler generates freqmaps. After that, circles(or other symbols) should appear in the frq row of the list and your voicebank folder become packed with the freqmaps. Please note that different resamplers use different extensions for freqmaps. NOTE: UTAU checks the existence of the samples so it doesn't generate freqmaps for invalid files.

Making the oto
Your UTAUloid is almost finished, now you need some cutting and tweaking. Oto.inis are made for this, thus you don't need to use external applications. For editing it, open the editor. In the editor, you see the wave record. To explore it, move the things after the borders. Here's an explanation of the parameters: Offset: it's visualized by a blue part at the start of the files. It cuts unneccesary parts. Consonant: it's visualized by a pink part right after the offset. It prevents stretching at the applied area, so it should cover the whole consonant and a part of the vowel. Cutoff: a blue part near the end of the sample. This also cuts unneccesary parts. Preutter: it's a red line located at the offset by default. This gives the "rhytm" of the sample, so it makes your UTAUloid to sound more natural. You'll need to match the right amount to each consonant to prevent choppiness. Overlap: it's a green line, and it helps blending. Overlaps should go after the preutters. You need to confingure the files one by one. You can switch between clips by clicking the arrow buttons on the editor. There's an easter egg in UTAU that pregenerates the oto. You can use it by clicing the part between the filename and the alias boxes. Please note that you'll need some tweaking as this function is still beta. After it, test your UTAUloid. If you've encountered with bugs after editing of the oto, you've got the float instability. If can be fixed by setting the float symbol to a point at Control Panel => Regional Settings or using resampler.dll.

Octave handling
At some cases your UTAUloid will become unnatural when it goes out of range. So, you'll need to expand its range by recording octave shifts. You need to generate freqmaps and make configurations for them. If you're going to make octave shifts, you need to distinguish them from normal files with pre- and suffixes. A prefix form mentions the octave name before the syllable name( ex. 5a.wav). Don't worry if you're not sure about it as the charcter sheet shows your frequency average. Suffix names mention the pitch( eg. high or low) of the sample. Suffixes consist abbrevations( like h for high) and arrows. To make them ready to use, go to Options => Edit prefix.map. You'll see a list with the octaves. To register them to a note, just click on the problematic notes, and write the prefix/suffix in the prefix/suffix box. Then click to Set. =Making character sheets= If you want to make a character sheet for your UTAUloid, create a charcter.txt file in your UTAUloid's folder. Then fill it up with these information: name= : the name of your UTAUloid. author= : your name/nick/screenname. image= : the image of your UTAUloid. It must be 100x100. sample= : a .wav file demonstrating the voicebank. UTAU picks up a random sample, but you can specify it. Then, restart UTAU and use your voicebank. The picture should appear at the little square above your UTAUloid's name. Click to it. Your character sheet appears. If your UTAUloid has a readme, it appears at the readme box.